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1 -  News / English News / Re: September 2010 News

Started by coomdoom - Last post by Nesk on: September 03, 2010, 02:29:24 PM

I Love it)))

2 -  News / English News / September 2010 News

Started by coomdoom - Last post by coomdoom on: September 01, 2010, 03:40:16 PM

Welcome to the September 2010 News

Well September is here, the summer holidays are over and people are back at School and University. We're heading back to University and coomdoom is starting University for the first time. This update will be quite a small one but we've got some interesting concepts going on.

Furling this month has been working on his third map which is in it's early design stage. This is how he describes it:

"Thought I'd work on something more closely related to the show this time so it's an underground asgard base (I try basing the visual design on Thor's ship interior as well as the asgard research base shown on SG1)"

Sounds interesting, the team is looking forward to seeing it.

Aurel has recently come back from Iraq after his time serving in the US Army and has remodelled the staff weapon's view model.



Sexy hey?

Well that's all for this month, have a good month and we'll see you in October.

The Stargate Legacy Team

3 -  News / English News / Re: August 2010 News

Started by coomdoom - Last post by Archaic on: August 19, 2010, 12:14:13 PM

lookin' good

4 -  News / English News / August 2010 News

Started by coomdoom - Last post by coomdoom on: August 01, 2010, 07:31:24 AM

Welcome to the August 2010 News

This month we've really started to get into the swing of things and the mod is coming along nicely. We've got some nice concepts flying around the dev team and one of those is currently becoming reality which we will reveal next month.

We'll start this months media release with Furling, who has been continuing his work on the Temple map. With the addition of this cave-like.. cave.. that connects the different rooms in parts of this map. The layout is now complete, meaning that all that's left to do are some minor tweaks here and there as well as some prop and entity placement.







Looking good ey. And on top of that, just imagine how much fun it will be standing on that small pathway and trying not to fall down into the pit of death while avoiding enemy weapon fire!

Noodles has been working on some more weapon models, including the Staff, the Sodan Staff and also the G36 for the Tau'ri.







Well that's all for this month, have a good one and we'll see you next month. Don't forget to visit our website at www.stargatelegacy.net and join the Forums.

The Stargate Legacy Team

5 -  News / English News / Re: July 2010 News

Started by Furling - Last post by Mobius on: July 03, 2010, 04:45:09 AM

<3

6 -  News / Deutsche News / Juli 2010 News

Started by Major_exodus - Last post by Major_exodus on: July 03, 2010, 04:29:25 AM

Willkommen zu den Juli 2010 News!
Ich fange damit an jedem zu danken der das Leck an News des letzten Monats verstanden hat, welches durch die ganzen Examen entstand. Ich muss euch eine gute Neuigkeit verraten- Wir sind wieder bei den wichtigen Dingen! Normale Entwicklungsgeschwindigkeit haben wir noch nicht erreicht, aber wir sind zuversichtlich, das es sich in den nächsten Monaten bessert und euch mehr zeigen können!

So jetzt möchte ich Mobius wieder willkommen heißen, unseren Sound Artist, welcher jetzt mit seiner "Wehrpflicht" fertig ist und uns wieder zur Seite stehen wird. Es ist sehr gut ihn wieder zu haben!

Zwischen anderen Dingen muss man sagen, das dieser Monat ein signifikantes Datum ist für die Stargate: Legacy mod. Ja, es ist das Erscheinungsdatum der public Beta1. In nur einigen Wochen ist es 2 Jahre her, seitdem die Public Beta1 erschien.Wir verstehen das es viel länger gedauert hat, als bisher angenommendie Beta2 zu erstellen, aber es wird sich lohnen.

Jetzt lasst uns zum Media und Updates Bereich dieses Monats kommen.

Wir fangen mit Noodles an, welcher die Arbeit an einer Map fortsetzte, welche originalerweise von Furling erstellt wurde, vielleicht können sich noch einige an die Map erinnern, denn sie war in einigen News der SG:L Beta1 dabei.
Es ist eine Map, die am selben Ort spielt, die Jack und Daniel besucht haben, im orginalen Stargate Film, wo Daniel seine Frau traf und wo er Zeuge der Geburt ihres Sohnes geworden ist.

Ja, es ist Abydos!

Ihr könnt eine Menge neue Verbesserungen in der Map erwarten, eine kann man jetzt schon sehen!Mal sehen ob du es in den Schnappschüssen bemerkst:





Wenn du das fliegende Cargo Ship, auch Tel'tak bemerkt hast, dann liegst du genau richtig! Und es ist nicht bloß ein statisches Stück aus Metall, falls du am richtigen Ort und zur richtigen Zeit dort bist, wirst du es sogar fliegen sehen!

Aber das war noch nicht alles, Noodles arbeitete an der M16 und hier ist das Resultat:



Nächster auf der Liste ist Furling, welcher am SGC arbeitet. Mit Level 27 und 28 auf dem Papier, die Map hat nun seinen Weg zu Noodles gefunden, welcher dabei ist Texten und viele Models dafür zu erstellen und hinzuzufügen!

Dieser Prozess wird viel Zeit einnehmen, so ihr müsst leider bis zum nächsten Monat warten, um in-game Schnappschüsse davon zu sehen.Wie auch immer, hier ist ein kleiner Teaser von Furling, um euch wissen zu lassen, wie es später aussehen wird (seit sicher das ihr das Bild angeklickt hat für die richtige Größe):



Mit der Arbeit am SGC hat Furling weiterhin an der Team Auswahl ingame gearbeitet, Klassenauswahl, und des Waffenauswahl-Menü. Das Resultat ist ein Design das jeder akzeptiert hat und es nun von Klusark eingebaut wird.Wenn alles gut läuft werdet ihr das in der nächsten News sehen :)

Oben auf, Klusark hat einige Coding Aufgaben gemeistert, hat den Ring Transporter fertig gestellt, das Ringe von oben, von der Decke, und auch aus dem Boden kommen können! Das wird sehr nützlich sein, wenn man später das Tel'tak damit kombiniert, was ihr vorhin gesehen habt ;)

Nunja, das war's für diesen Monat Leute. Wie ihr sehen könnt wir arbeiten weiterhin an der Mod und die Entwicklung steht auch nie ganz still! Wir suchen dennoch Leute, welche gewillt sind uns zu helfen, falls ihr irgendwelche Mod-entwicklungsfähigkeiten habt, meldet euch in unserem Forum an!


Mit freundlichen Grüßen,
Das Stargate Legacy Development Team

7 -  Public Board / Misc: Off Topic / Re: Funny Pictures

Started by Mobius - Last post by Noodles on: July 02, 2010, 04:51:45 AM

Just found this:


8 -  News / English News / July 2010 News

Started by Furling - Last post by Furling on: July 01, 2010, 03:45:16 PM

Welcome to the July 2010 News

I'd like to start by thanking everyone for understanding the lack of news last month, which was mostly due to exams. On top of that, I have very good news for you all- we're getting back into the swing of things! Reaching normal development speed won't happen straight away, but things are already picking up and by next months news we'll be going full speed and have a lot more new and exciting content to show you!

Secondly I would like give a big welcome back to Mobius, our sound artist, who has just finished his National Service and is rejoining the team. It's really great to have him back in his rightful place.

Among other things, this month also holds a rather significant date for Stargate: Legacy mod. Yes, it is the release date of public Beta1. In just a couple of weeks it will be two years since Beta1 was released to the public. We understand that it' s been a bit longer than anticipated, however we appreaciate the support and we'll definitely make Beta2 worth the wait.

Now let's get to this months media and updates.

We'll start off with Noodles, who has resumed work on a map that was originally started by Furling and that has already made it's appareance into several news posts back in SG:L Beta1 days. It is a map that takes place on the same planet that Jack and Daniel visited in the original Stargate movie, where Daniel met his wife and where he witnessed the birth of his wife's child to the Goa'uld they call Apophis.

Yes, it's Abydos!

You can expect many great improvements to the map, one of which is already here! See if you can spot it among these screenshots:





If what you guessed was that hovering cargo ship called a Tel'tak, than you're absolutely right. And it's not just a static piece of metal, if you get to the right place in the right time you will even see it fly!

But that's not all, Noodles has also been working on the M16 and here are the results of that work:



Next on the list is Furling, who has been working on the SGC. With Level 27 and 28 brushwork complete this map has now found it's way to Noodles, who is working on adding textures and creating massive amounts of custom models.

This process will take time, so you will have to wait at least until next month for in-game screenshots. However, here is a little teaser created by Furling to let you know what you will be getting yourself into (make sure to click the image to view it in full size):



With the work on SGC brushwork temporarily on hold, Furling has also done some work on Team selection, class selection and weapon selection menus. The result is a design that everyone has accepted and that is now being implemented into the mod by Klusark. If all goes well you might get to see it on the next news too ;)

On top of that, Klusark has also managed to complete various coding tasks, including fixing up the ring transporters, so that now rings work both coming up from the ground as well as coming down from the ceiling. This will no doubt be useful combined with that Tel'tak you saw earlier ;)

Well that's all for this month people. As you see we are working hard and the development is regaining pace. However we are still looking for people who are willing to help us, so if you have any mod development skills, apply on our forums!


Regards,
The Stargate Legacy Development Team

9 -  Public Board / SGL: General Chat / Re: Great mod!

Started by Red Cell - Last post by Noodles on: June 27, 2010, 06:26:38 AM

Thanks, it's comments like that that keep us doing what we do!

We hope the community will grow when Beta 2 comes out, at least have an active and consistent player base as that is what we lack - and it is difficult for us to provide servers to play on as well.

If you need any more information, check our wiki as it is usually the first place new stuff is put up, and is generally well up to date.

10 -  Public Board / SGL: General Chat / Great mod!

Started by Red Cell - Last post by Red Cell on: June 26, 2010, 04:04:56 PM

This is such a delightful mod in the stargate universe that I have to stop by and say thank you!

I'm surprised how well maintained the front page is with information and how active the developers are even with such a small community (at least from the forums it looks that way). 

Do you guys expect this community to become larger when your beta 2 comes out?

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